Post by Aliandor on Apr 7, 2005 11:32:28 GMT 1
Name: Aliandor
Race: Human
Class: Fighter 1 / Barbarian 1
Allignment: chaotic evil
Stats:
Str 12
Dex 16
Con 12
Int 8
Wis 8
Cha 10
Saves:
F +5 R +3 W -1
Max hp: 19 (MAX d10+1, d12->7+1)
Skills:
climb +3 (+2 brb sp, +1 str)
survival +1 (2 ftr sp/2, 1 brb sp, -1 wisdom)
intimidate +2 (2 skill points)
Feats/specials:
Exotic weapon proficiency (Whip)
Weapon Finesse (Whip)
Two-weapon fighting
Fast movement
Rage 1/day
Equipment:
SAG: (backpack)
backpack (2gp)
belt pouch (1gp)
bedroll+winterblaket (1sp+5sp)
waterskin (1gp)
5 candles (5x 1cp)
5 chalk (5x 1cp)
fishook+line (2x 1sp)
flint+steel (1gp)
hooded lantern (7gp)
2x oil (3x1sp)
small steel mirror (10gp)
50ft silk rope (10gp)
needle + thread (5sp + 10m thread 1sp)
(weight: 25 pounds)
Armour: (body)
studded leather (1x 25gp) (+3 AC for total AC 16 (3 studded leather, 3 dex, 10 base)
(weight: 20 pounds)
Weapons: (back, belt)
(weight: 18 pounds)
Attacks: MEL: +3 (+2 BAB, +1 strength), MEL (light): +5 (+2 BAB, +3 dexterity (weapon finesse)), RAN +5 ( +2 BAB, +3 dexterity) )
2x whip (2x 1gp), (+5 MEL 1d3$ x2, +9 disarm (2 hands) +5 disarm (1 hand), +3 trip)
2x short sword (2x10gp), (+5 MEL, 1d6+1, 19-20/x2)
2x dagger (5x2gp), (+5 MEL, 1d4+1 19-20/x2, +5 RAN, 1d4+1 19-20/x2, 10ft range Inc,)
1x sap (1gp) (+5 MEL, 1d6+1$ x2)
1x longsword (+3 MEL, 1d8+1, 19-20/x2)
Misc: (body)
Gauntlets of ogre size (20 rounds/day enlarge person)
total 94gp, 2sp
remaining money: 53gp, 10sp, 5cp
(total weight: 63, without backpack: 38)
encumbrances: light: <43, medium 44-86, heavy: 87-130
Languages: common
Religion: Ifreet
Gender: Male
Appearance:
Skinny and sinewy, or, as he puts it himself: slim and agile. He is not that tall, ~1m50, but he doesn't need to be. "It helps you duck under the other guys blade" as he puts it himself (yes, he puts a lot himself)
His eyes are lightbrown with flecks of orange, which, when the sun is right, glow like cinders.
his hair, reddish with a bleached strand just left of the middle, is tied back in a short ponytail
History:
From early childhood aliandor was fascinated by fire, often sitting in front of the hearth back at his parents farm, marvelling at it's grace, it's beauty, and it's strength. He'd throw branches in it and keep looking until the entire branch was reduced to ashes, to for the sake of watching the fire consume it.
When he grew older, he had to work on the fields, which he liked, as he adored that "great ball o' fire in the sky".
One wintery night, he was the last to go to bed (teens, you know how they can be ) and he let his door slightly ajar, so he could still see the burning hearth at the end of the hall from his bed. and slowly he drifted of to sleep, dreaming of flames dancing around him, through him, making him one of them.
Now, everyone knows you should never let fire unattended, lest it go wrong, and, entirely following Murphy's law, it did go wrong.
The fire spread out and started licking the farm's support beams, and spreading along them to his parents room, which was at the beginning of the hall. Aliandor only awoke when the collapsing support beams made so much noise it would have awoken the dead themselves.
He heard the familiar sound of fire licking wood, the wood of his bedroom door to be exact, and he could feel the heat through the opening of the door. He jumped out of bed, kicked the door shut, and jumped through the window. as he looked back, holding his now glass-cut arm to his side, he saw the farm was ablaze, no-one else could have survived. He ran to the stables to release the animals, as his father had allways told him "when there's a fire anywhere NEAR the stables, save the animals, they'll return from anywhere they can run, but not from death by fire", however the animals where already gone...
His mind raced, clouded by trauma, bloodloss from the gash in his arm, and drowsiness, to the "only" possible conclusion: A raid! Someone had raided the farm, taken the animals and set light to the house. Several horsetracks around the stables _had_ to confirm this.
Truth be told, he had forgotten to properly shut the boxes when he cleaned them out earlier that day, and the animals had broken free at the scent of dangerous fire, the horse leaving the tracks so "obviously" left behind by the raiders.
Tired, confused, and wounded, Aliandor wandered along the road to the village, not knowing what to do.
after a miles worth of walking, he finally collapsed from bloodloss. the next day he was found there by the local village's constable, who wondered why aliandor's father hadn't appeared on the weekly market yet.
Aliandor felt himself being picked up, and without even the strength to open his eyes, he merely whispered "raid". Through carefull nurture by the local herbalist and apothecary, Aliandor recovered, but he was changed, he seemed to have aged years (mentally that is), hardened by the loss of his parents, shaped by who knows what strange fever-dreams*.
From his near-death he remembered three things: raiders, fire, and revenge.
He set out to find the raiders, following every rumor, doublechecking every traveler, and brutally exterminating every "farm raider" he found.
As Aliandor's skill grew, so did the suffering of located "farm raiders" and their companions. Every time, some small detail, maybe the smell of the food they were preparing, possibly a word or voice, maybe even a piece of clothing, would bring back the memories of the burning farm, with it's despair, it's hopelessness, it's loss, it's grief, and the memories of the fever-dreams with their anger and their hatred.
Spurred on by these nightmares and echo's of Ifreet's presence in his fever-visions, the exterminations became more and more brutal, to a point where it became questionable if it was justifyable purely on grounds of "revenge", even to the point where it became questionable if it were justifiable on any grounds.
The exact bloody details of those exterminations are, and probably always will remain so, a secret between Aliandor and his nightmares.
Aliandor always burned the corpses (although "corpses" may be to big a word) after such an extermination, as a last revenge for the burning of his parents.
(Or was it? What were those tears running from his eyes? Tears of grief over his parents? Or tears of shame over such mindless hatred?)
Killing raiders proved an efficient manner of acquiring a diverse set of equipment, and Aliandor took whatever seemed usefull and/or necessary. Thereby expanding his arsenal, and his options. One weapon in particular suited Aliandor: the whip.
Usefull and versatile in combat, and as a symbol of punishment, the whip became Aliandor's signature weapon.
footnotes:
*The strange fever dreams included visions of Ifreet, attracted by the images of fire in Aliandor's mind.
The mere hint of Ifreet's appearance in aliandor's mind molded this young spirit into a murder-pit of revenge.
To this day, the echo's of the visions trigger an unwholesome anger and hate in Aliandor.
Other information:
- "Hey Al" is NOT short for "Hey Aliandor"
XP: 1000
Race: Human
Class: Fighter 1 / Barbarian 1
Allignment: chaotic evil
Stats:
Str 12
Dex 16
Con 12
Int 8
Wis 8
Cha 10
Saves:
F +5 R +3 W -1
Max hp: 19 (MAX d10+1, d12->7+1)
Skills:
climb +3 (+2 brb sp, +1 str)
survival +1 (2 ftr sp/2, 1 brb sp, -1 wisdom)
intimidate +2 (2 skill points)
Feats/specials:
Exotic weapon proficiency (Whip)
Weapon Finesse (Whip)
Two-weapon fighting
Fast movement
Rage 1/day
Equipment:
SAG: (backpack)
backpack (2gp)
belt pouch (1gp)
bedroll+winterblaket (1sp+5sp)
waterskin (1gp)
5 candles (5x 1cp)
5 chalk (5x 1cp)
fishook+line (2x 1sp)
flint+steel (1gp)
hooded lantern (7gp)
2x oil (3x1sp)
small steel mirror (10gp)
50ft silk rope (10gp)
needle + thread (5sp + 10m thread 1sp)
(weight: 25 pounds)
Armour: (body)
studded leather (1x 25gp) (+3 AC for total AC 16 (3 studded leather, 3 dex, 10 base)
(weight: 20 pounds)
Weapons: (back, belt)
(weight: 18 pounds)
Attacks: MEL: +3 (+2 BAB, +1 strength), MEL (light): +5 (+2 BAB, +3 dexterity (weapon finesse)), RAN +5 ( +2 BAB, +3 dexterity) )
2x whip (2x 1gp), (+5 MEL 1d3$ x2, +9 disarm (2 hands) +5 disarm (1 hand), +3 trip)
2x short sword (2x10gp), (+5 MEL, 1d6+1, 19-20/x2)
2x dagger (5x2gp), (+5 MEL, 1d4+1 19-20/x2, +5 RAN, 1d4+1 19-20/x2, 10ft range Inc,)
1x sap (1gp) (+5 MEL, 1d6+1$ x2)
1x longsword (+3 MEL, 1d8+1, 19-20/x2)
Misc: (body)
Gauntlets of ogre size (20 rounds/day enlarge person)
total 94gp, 2sp
remaining money: 53gp, 10sp, 5cp
(total weight: 63, without backpack: 38)
encumbrances: light: <43, medium 44-86, heavy: 87-130
Languages: common
Religion: Ifreet
Gender: Male
Appearance:
Skinny and sinewy, or, as he puts it himself: slim and agile. He is not that tall, ~1m50, but he doesn't need to be. "It helps you duck under the other guys blade" as he puts it himself (yes, he puts a lot himself)
His eyes are lightbrown with flecks of orange, which, when the sun is right, glow like cinders.
his hair, reddish with a bleached strand just left of the middle, is tied back in a short ponytail
History:
From early childhood aliandor was fascinated by fire, often sitting in front of the hearth back at his parents farm, marvelling at it's grace, it's beauty, and it's strength. He'd throw branches in it and keep looking until the entire branch was reduced to ashes, to for the sake of watching the fire consume it.
When he grew older, he had to work on the fields, which he liked, as he adored that "great ball o' fire in the sky".
One wintery night, he was the last to go to bed (teens, you know how they can be ) and he let his door slightly ajar, so he could still see the burning hearth at the end of the hall from his bed. and slowly he drifted of to sleep, dreaming of flames dancing around him, through him, making him one of them.
Now, everyone knows you should never let fire unattended, lest it go wrong, and, entirely following Murphy's law, it did go wrong.
The fire spread out and started licking the farm's support beams, and spreading along them to his parents room, which was at the beginning of the hall. Aliandor only awoke when the collapsing support beams made so much noise it would have awoken the dead themselves.
He heard the familiar sound of fire licking wood, the wood of his bedroom door to be exact, and he could feel the heat through the opening of the door. He jumped out of bed, kicked the door shut, and jumped through the window. as he looked back, holding his now glass-cut arm to his side, he saw the farm was ablaze, no-one else could have survived. He ran to the stables to release the animals, as his father had allways told him "when there's a fire anywhere NEAR the stables, save the animals, they'll return from anywhere they can run, but not from death by fire", however the animals where already gone...
His mind raced, clouded by trauma, bloodloss from the gash in his arm, and drowsiness, to the "only" possible conclusion: A raid! Someone had raided the farm, taken the animals and set light to the house. Several horsetracks around the stables _had_ to confirm this.
Truth be told, he had forgotten to properly shut the boxes when he cleaned them out earlier that day, and the animals had broken free at the scent of dangerous fire, the horse leaving the tracks so "obviously" left behind by the raiders.
Tired, confused, and wounded, Aliandor wandered along the road to the village, not knowing what to do.
after a miles worth of walking, he finally collapsed from bloodloss. the next day he was found there by the local village's constable, who wondered why aliandor's father hadn't appeared on the weekly market yet.
Aliandor felt himself being picked up, and without even the strength to open his eyes, he merely whispered "raid". Through carefull nurture by the local herbalist and apothecary, Aliandor recovered, but he was changed, he seemed to have aged years (mentally that is), hardened by the loss of his parents, shaped by who knows what strange fever-dreams*.
From his near-death he remembered three things: raiders, fire, and revenge.
He set out to find the raiders, following every rumor, doublechecking every traveler, and brutally exterminating every "farm raider" he found.
As Aliandor's skill grew, so did the suffering of located "farm raiders" and their companions. Every time, some small detail, maybe the smell of the food they were preparing, possibly a word or voice, maybe even a piece of clothing, would bring back the memories of the burning farm, with it's despair, it's hopelessness, it's loss, it's grief, and the memories of the fever-dreams with their anger and their hatred.
Spurred on by these nightmares and echo's of Ifreet's presence in his fever-visions, the exterminations became more and more brutal, to a point where it became questionable if it was justifyable purely on grounds of "revenge", even to the point where it became questionable if it were justifiable on any grounds.
The exact bloody details of those exterminations are, and probably always will remain so, a secret between Aliandor and his nightmares.
Aliandor always burned the corpses (although "corpses" may be to big a word) after such an extermination, as a last revenge for the burning of his parents.
(Or was it? What were those tears running from his eyes? Tears of grief over his parents? Or tears of shame over such mindless hatred?)
Killing raiders proved an efficient manner of acquiring a diverse set of equipment, and Aliandor took whatever seemed usefull and/or necessary. Thereby expanding his arsenal, and his options. One weapon in particular suited Aliandor: the whip.
Usefull and versatile in combat, and as a symbol of punishment, the whip became Aliandor's signature weapon.
footnotes:
*The strange fever dreams included visions of Ifreet, attracted by the images of fire in Aliandor's mind.
The mere hint of Ifreet's appearance in aliandor's mind molded this young spirit into a murder-pit of revenge.
To this day, the echo's of the visions trigger an unwholesome anger and hate in Aliandor.
Other information:
- "Hey Al" is NOT short for "Hey Aliandor"
XP: 1000